In this article, you'll learn how to integrate device fingerprinting into a Kotlin-based Android application using Fingerprint Pro Android SDK—a publicly available library for device fingerprinting that uses device attributes to generate a unique visitor identifier through a hashing process.
In this article, you'll learn how to integrate device fingerprinting into a Flutter application using Fingerprint Pro Flutter SDK—a publicly available library for device fingerprinting that uses device attributes to generate a unique visitor identifier through a hashing process.
In this post, I will explain how to use the Android Paged list with a boundary callback. The idea is to see an example where both the network and the local database is involved.
In this post, I will show you how to quickly add Room support for Room database in your app using Kotlin. There are quite a few articles on how to use Room but most of them are not up to date.
In this post, I will show you how to read and write an NFC tag on an Android device. We would be using Android’s NFC capabilities to read and write a tag.
In this short post, I will introduce you to a few utility methods that might be useful while working with RecyclerView in Espresso Tests.
Introduction In this post, I am assuming that you are already using a RecyclerView in your app.
Fresco is a powerful system for displaying images in Android applications.
There are situations where the original image is quite big and would take considerable amount of time to load. In such scenarios, it is advisable to display a low resolution image or thumbnail image until the original image loads.
Manual publishing of an app is time-consuming and involves a lot of repetitive steps that could be easily automated. Manual publishing involves these steps:
Create a signed APK for your app.
Frameworks such as Espresso and Mockito provide easy-to-use APIs that make writing tests for various scenarios easier. Let’s cover the fundamentals of testing and frameworks which developers can use to write unit tests.
I recently added Firebase Performance Plugin to one of my projects and experienced a drastic increase in the build time of the app. The app initially used to build in under 20 seconds and with the addition of this plugin, it started taking around 5–6 minutes for a single build.